Privacy

What the site uses and what others can see

GamesForMe.net is built around temporary live rooms instead of long-lived account profiles. This page explains what the site stores in your browser, what the live service keeps in memory, and what can be visible when you share a room or lobby link.

Browser-side storage

The site uses a small amount of browser storage, including cookies, local storage, and session storage, to remember names, reconnect context, and player preferences.

Visible inside live rooms

Your gamer tag, callsign, seat status, and tournament participation may be visible to other people currently watching or playing in the same live space.

No account profile system

The current experience is built around rooms and lobbies, not sign-up accounts, bios, follower graphs, or profile pages.

Visibility Other players can see room identity

What people in the same room or lobby may see

When you choose a gamer tag or callsign, that name can appear to players and spectators in the same room, tournament lobby, or linked match.

Live room and tournament screens can also show participant lists, seat status, bracket placement, active-match status, and standings to people currently in that shared session.

If you leave the name field blank, the experience can fall back to automatic labels such as Player 1 instead of a custom public name.

Cookie and storage Browser device data

What your browser may keep locally

The site uses two essential cookies: gamesforme.age_verified remembers that you confirmed you are at least 13, and gamesforme.gamer_tag remembers the last explicit gamer tag you confirmed or that you chose the automatic fallback instead.

Your browser can also keep game-specific preferred names, tournament participant identifiers, and player preferences in local storage. That can include remembered display names, Starfighter audio mute state, and Starfighter HUD layout preferences.

Some details are kept only for the current browser session. For example, the Dots and Boxes client can keep a reconnect token in session storage so the same browser tab can resume that room more smoothly.

Live service data Active room memory

What the live app keeps while a game is running

While a room, match, tournament lobby, or arena session is active, the server keeps current game state, seat assignments, participant order, reconnect context, and bracket progress in live application memory so browsers can stay in sync over real-time connections.

That live session data exists to run the current game. It can change quickly and may disappear when a room closes, a match completes, a tournament advances, or the service restarts.

This site includes live multiplayer features, shared room links, and open arena sessions. Because of that, GamesForMe.net is limited to people who are at least 13 years old.

URLs and sharing Important when copying links

What can appear in room and lobby URLs

After you clear the entry gate, a room or lobby link can include details that show you already passed it and, unless you chose Automatic, the gamer tag you selected.

If someone can see the full URL in your browser, clipboard history, or forwarded message, that person may also see the chosen name carried in that URL.

Shared links are live access, not private messages. Only send them to people you want involved in that session.

Your choices Control what stays on this device

How to limit what stays behind

Do not put personal details into a gamer tag or callsign if you would not want other room participants or spectators to see it.

You can clear this site's cookies, local storage, and session storage in your browser to reset remembered names, tournament continuity, mute settings, reconnect tokens, and other saved preferences.

For the rules that govern live participation itself, read the Terms of Use.